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3D, 3ds max, Bump Map Converter, Corona 1.7, Corona 1.7 released, Corona Material Library, Corona Renderer, Corona Renderer 1.7, Corona Camera, dispersion, fur, hair, Material Library, materials, release, rendering, skin, SSS, Subsurface Scattering, Uvw Randomizer With great pleasure, we announce the release of Corona Renderer 1.7 for Autodesk 3ds Max!In this release we focus on massive rendering speedups, accelerating your workflow, and making your 3D people look amazingly realistic!The New Features video below gives you the quickest overview of what’s new in this release: The Corona UVW Randomizer map allows applying random offset / rotation / scale to textures and maps applied to different objects.For example, you can randomize a wood texture applied to a set of planks so that each has a different look in your final render. A long time ago, back to when Corona Renderer 1.0 was released, we started with a naming convention 1.1, 1.2 and so on.

Version 2 will be more focused on optimizations, tweaks, debugging, and quality of life improvements, to solidify all the major changes made in the last few versions.

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After upgrading Xamarin Forms and Maps to version, I now receive the following error on my Andriod app when I attempt to display a map: Android.

Map View.get_Map' not found Any idea what is going on?

Unhandled exception updating render